Defines logical dimensions for the current graphics viewport. Use the WINDOW statement to define your own viewport coordinate system. WINDOW [[SCREEN] (x1!,y1!)-(x2!,y2!)] - SCREEN Inverts the normal Cartesian direction of the y screen coordinates so that y values increase from the top of the screen to the bottom. - (x1!,y1!) Logical coordinates that map to the upper-left screen coordinates of the viewport. - (x2!,y2!) Logical coordinates that map to the lower-right screen coordinates of the viewport. - WINDOW with no arguments disables the logical coordinate system. - Use the VIEW statement to change the size of the viewport. Example: 'This example requires a color graphics adapter. SCREEN 1 FOR i% = 1 TO 10 STEP 2 WINDOW (-160 / i%, -100 / i%)-(160 / i%, 100 / i%) CIRCLE (0, 0), 10 NEXT i% See Also